AI Insights · Timothy · October 2022
Top 5 io Games on Android in Latin America Q3 2022
Discover the performance trends of the top 5 io games on the Android platform in Latin America during the third quarter of 2022.
The third quarter of 2022 saw significant activity among the top io games on the Android platform in Latin America. Here’s a detailed look at the performance trends of the top 5 games, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games showed a varied trend. Weekly downloads peaked at around 561K in late July and then saw a decline, stabilizing at approximately 450K by the end of September. The game also experienced fluctuations in weekly revenue, peaking at $259 in early August before dropping to $129 by late September. Weekly active users saw a steady increase from around 2.6M at the start of the quarter to 2.9M by the end.
Snake Lite - Snake Game by Hippo Lab had notable growth in weekly downloads, rising from about 115K in late June to nearly 248K by the end of September. Its weekly revenue showed minor variations, peaking at $35 in early August. The game’s weekly active users grew significantly, starting at approximately 361K and reaching around 557K by the end of September.
slither.io from Lowtech Studios maintained consistent performance. Weekly downloads fluctuated slightly, starting at around 243K in late June and ending at approximately 157K in late September. Weekly revenue remained relatively steady, with minor peaks and troughs, reaching a high of $45 in early September. The game’s weekly active users hovered around 2.6M throughout the quarter, with minor fluctuations.
State.io — Conquer the World by CASUAL AZUR GAMES saw a steady increase in weekly downloads, starting at about 87K in late June and peaking at around 130K in early August. Weekly revenue showed some variability, peaking at $81 in early September. The game’s weekly active users remained relatively stable, starting at approximately 284K and ending at around 318K.
Hole.io from VOODOO displayed consistent weekly downloads, starting at around 90K in late June and ending at approximately 85K by late September. Weekly revenue showed minor fluctuations, peaking at $161 in late September. Weekly active users saw slight variations, starting at around 559K and ending at approximately 494K.
For more detailed insights and analytics, visit Sensor Tower.